289Simulating Keyboard & Mouse Events. And Key-Modifier Events
Creating and Posting a Keyboard Event:
CGEventRef sDown, sUp;
sDown = CGEventCreateKeyboardEvent (
NULL,
(CGKeyCode)1,
true
);
CGEventSetFlags(sDown, kCGEventFlagMaskShift);
// setting flags with special function.
// Setting it via CGCreateKeyboardEvent
// would work only for the first time it's run
CGEventPost(kCGHIDEventTap, sDown);
sUp = CGEventCreateKeyboardEvent (
NULL,
(CGKeyCode)1,
false
);
CGEventPost(kCGHIDEventTap, sUp);
CFRelease(sDown);
CFRelease(sUp);
That leaves the door open for applying the same to mouse events:
CGEventRef mouseEvent;
mouseEvent = CGEventCreateMouseEvent (
NULL,
kCGEventMouseMoved,
CGPointMake(100, 100),
kCGMouseButtonLeft
);
CGEventPost(kCGHIDEventTap, mouseEvent );
Magical. Isn't it.
Of course, in pre-10.6 days it would have looked like that:
CGPostKeyboardEvent (0,5,true);
CGPostKeyboardEvent (0,5,false);