590Adding an UIAlertView
Unlike other UIViews, UIAlertView does not need to be added to another view via addSubView. [myAlertView show] takes care of that.
Trivial, maybe. But I wasn't aware of it.
Unlike other UIViews, UIAlertView does not need to be added to another view via addSubView. [myAlertView show] takes care of that.
Trivial, maybe. But I wasn't aware of it.
Rotating an UIView, here for 90 degree.
UIImageView *v = [[UIImageView alloc] initWithFrame:CGRectMake(0.0, 0.0, 480, 320)];
v.center = CGPointMake(160.0, 240.0);
v.transform = CGAffineTransformMakeRotation(M_PI/2); // radian!
Usually common problems already have simple solution. Like that one:
Problem You subclassed UIView, you want to do some custom drawing in drawRect, but no matter what you do or where you draw, the background of the view remains black.
- (void)drawRect:(CGRect)rect {
// Drawing code
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0);
CGContextFillEllipseInRect(context, rect);
}
Solution In the ViewController, which call the drawing class, add
myDrawingClass.opaque = NO;
self.opaque = NO;
And not like that
Ok, a bit late to the party. Apple officially approved the use of UIGetScreenImage().
After carefully considering the issue, Apple is now allowing applications to use the function UIGetScreenImage() to programmatically capture the current screen contents. The function prototype is as follows:CGImageRef UIGetScreenImage(void);
https://devforums.apple.com/message/149553
How to caputure a view, ideally the live input of the camera? Unfortunaly there's no clean and clear interface for that. Only the undocumented UIGetScreenCapture() call:
http://www.iphonedevsdk.com/forum/iphone-sdk-development/11219-screenshots-we-allowed-use-uigetscreenimage.html
http://stackoverflow.com/questions/1531815/takepicture-vs-uigetscreenimage
http://svn.saurik.com/repos/menes/trunk/iphonevnc/iPhoneVNC.mm
http://blogs.oreilly.com/iphone/2008/10/creating-a-full-screen-camera.html
But since UIGetScreenCapture() is an undocumented call (in 3.1), here are official ways to get the content of a view.
UIGraphicsGetImageFromCurrentImageContext();